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《死亡岛》解决顿卡方法

《死亡岛》解决顿卡方法

News可乐吧新闻  |  发表时间:2013-04-11 10:56:20  |  推荐人:可乐吧  |  网友评论()

  死亡岛有很多玩家在玩的时候会出现卡顿的情况,那么怎么解决呢?下面小编为大家带来解决方法。

  打开dead island【游戏目录】\DI\Out\Settings里的 Video.SCR改成TXT

  把里面的那些玩意全部改为下面这些:

  !Resolution(i,i)

  !WindowOffset(i,i)

  !Monitor(i) // -1 primary monitor

  !BPP(i)

  !FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better

  !TexBPP(i)

  !TextureQuality(s) // VeryLow, Low, High

  !Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear

  !GammaFloat(f)

  !MaxRefresh(i)

  !Shadows(s) // Low, High

  !ShadowMapSize(i)

  !SpotShadowMapSize(i)

  !Lightmaps()

  !Fullscreen()

  !VSync() // enable vertical sync

  !MaterialQuality(i) // lower is better

  !WaterQuality(i) // lower is better

  !GrassQuality(i) // lower is better

  !FXQuality(i) // higher is better

  !FXFadeLevel(i) // 0-4 (lower is better)

  !EnvQuality(s) // FullDynamic, RareDynamic, Static

  !ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3

  !PostProcess(s) // Simple, Normal

  !DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default

  !Curves(s) // curves texure

  Resolution(1920,1080)

  Monitor(0)

  BPP(24)

  FSAA(0)

  TexBPP(32)

  TextureQuality("High")

  Filtering("Trilinear")

  Fullscreen()

  VSync()

  Shadows("High")

  ShadowMapSize(1024)

  SpotShadowMapSize(1024)

  Lightmaps()

  GammaFloat(1.00)

  MaxRefresh(60)

  MaterialQuality(2)

  FXQuality(3)

  FXFadeLevel(2)

  WaterQuality(2)

  GrassQuality(0)

  EnvQuality("FullDynamic")

  ShaderPath(3)

  DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000)

  然后别忘了改回原来的名字~~~~~

  打开游戏爽吧~~~发现顿卡不见了,OK啦

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